Reign is a real time strategy RPG with sim- genre elements. In Reign, you play as the king of a new land. In it live only nomads, and you must build a town for them to live and work in. Depending on what you build, they will take different jobs, allowing you to create your own unique society. Deal with the issues of managing a city and raising your population while defending against monsters and other nations.
Reign starts on a game options screen. There are many options here, but for an initial run you can just click ?Start Game? and begin. After loading, the game will start into tutorial mode. Most of the information you should need to play Reign should be available through this. The object of the game is to gather the nomads in your area into your town and build a society from them while defending against monsters and other nations and avoiding rebellion. This is done by constructing buildings, casting spells, and making laws.
Controls and Interface
Reign uses a traditional real time strategy overhead view, with areas on the map appearing either unexplored(black) or explored. To move your view, push the screen edges with the mouse cursor. To zoom in or out, use the mouse wheel. To rotate the map, hold the middle mouse button and drag left or right. The upper left hand window is a mini map, the lower left hand window has information and commands for the unit or building you have selected, and the bottom bar has all your construction options. To select a unit, left click on it. Town statistics such as Time, Gold, Wood, Stone, Population, and Magic Points appear on the top of the main window. Putting your mouse over an icon will give you a little information about it. Right clicking on it will often provide you with extra information about it.
The tutorial will request that you make certain buildings. Buildings may be found on a bar along the bottom of the screen. There is a scroll bar on this, as there are more options available to the right. Once a building has been selected from this bar, move your mouse to where you would like to place it on the map and click to set it down. This will consume resources, depending on which building it is. Buildings may not be placed in the unexplored areas. First, you should build a castle, which will give you roads. Roads are what all buildings except the castle must be built near. To deselect the castle building tool or any building tool, right click. The tutorial will then instruct you to build houses(which bring nomads to your town to become citizens), markets(for buying and selling food), farms(for gathering food), and towers(for defending your town). Every hour, each citizen who owns a house must pay you rent on it, giving you your main source of income.
Each building you make except a house or a tower will provide jobs to your town. When a citizen joins your town, he or she will choose one of these jobs, and this job will determine their role in society, as well as how their stats grow when they level up, and how they act in combat. The buildings and jobs are as follows:
Castle: Provides town guard jobs
Town guards enforce your laws and will attack any outside entity who attacks one of your citizens.
Farm: Provides farmer jobs
Farmers gather food and sell it at markets.
Market: Provides merchant jobs.
Merchants purchase and sell food.
Blacksmith: Provides smithy jobs.
Smithys produce swords and armor to sell.
Lumber Mill: Provides lumberjack jobs.
Lumberjacks cut down trees and sell the wood to you.
Refinery: Provides miner jobs.
Miners gather stone and gold from mines and bring it to you, keeping some gold for themselves.
Ranger?s Guild: Provides ranger jobs.
Rangers clear away the black area.
If in combat, rangers attack with bows.
Mage?s Guild: Provides mage jobs. Also gives the town some Magic Points with which you can cast spells.
Mages research magic.
If in combat, mages attack with magic.
Church: Provides priest jobs. Also gives the town some Magic Points with which you can cast spells.
Priests research magic.
If in combat, priests will heal damaged people.
You may see what jobs are available by clicking on the castle and selecting the Job Stats command from the lower left hand window. All of these jobs except farmer, merchant, miner, and blacksmith are directly under your pay, so if you run out of Gold, they lose their jobs.
After making a Mage?s Guild or Church, a green MP icon will appear to the right of the population icon. To cast a spell, select the Cast Spell icon from the Mage?s Guild, Church, or construction bar, or select the Cast Spell On? command from a citizen if you wish to cast a targeted spell on a single citizen. If a spell needs a target and is selected from the Cast Spell list, a targeter will appear. Select a target for the spell at that point. Even after the spell has been cast, the targeter will stay around, in case you want to cast the same spell on something else. Right click to turn the targeter off. Each spell will drain some MP, and will not be cast if there is not enough. The longer mages and priests have been around, the more spells you will have available.
For the most part, your citizens are not under your control. To be able to command them for a short time, you must recruit them to groups, and then hire the groups. There are ten groups, one for each number key. To add a single unit to a group, click on it and then either use the ?Recruit to Group? command, or press Ctrl- to add them to group . To add a random set of units to a group, refer to the commands on the castle for adding various quantities of citizens to groups. Once your group has the citizens you want in it, press its number key, and click on the Hire Group option. It will cost you a certain amount of gold per person to hire the group, and a window will show you how much. There is an option to feed them while they are in the field. If checked, they will be automatically fed from your markets while they are away, at your expense. On this window you may also select what you want this group to attack while they are under control. Click the check mark to pay them and get control over them. Having done this, while their group is selected, you may order them by either:
Selecting the Move/Attack command and clicking something, or
Right clicking something.
Either way, depending on what was clicked, they will react in this way:
If ground was clicked, they will move to that spot, attacking whatever they see that is an enemy.
If an allied unit or building was clicked, they will move to that sport, attacking whatever they see that is an enemy.
If an enemy unit or building was clicked, they will go directly to that and attack it, ignoring all other enemies on the way.
Members of groups will slowly mutiny and run back to town until the group is empty. People from your town that have a higher approval rating towards or who are less hungry will take longer to mutiny.
There are many dragons on the map who will periodically try to eat people. They are not very intelligent, however, and can be confused by a spaced out group of towers. Watch out for higher leveled ones, though, as they become powerful very quickly.
Each AI Nation will act according to a certain set of building rules and attack intervals. For example, the Pacifist AI will never, attack, while Bloodlust will attack as often as possible. Which types of AIs are on the map may be selected on the initial options screen.
If you lose your castle, you lose the game. If an AI loses their castle, the destroyer is given all roads, farms, and buildings which belonged to that AI.
See how many people you can get, how long you can survive against the other nations, or how many of the other nations you can defeat.